Title: Specialist Project
Ref: IMD610
Level: 6
Credit Points: 30
Weighting: 2.0
Study Time: 300 hours
Tutor(s): Phil Beards, Liam Birtles, Bob Cotton
Description:
After completing my FdA in Interactive Media course and during the last year I decided that I would look into and concentrate in the web/internet field. So now I am on my BA/third and final year I will work on different aspects of the web/internet. I will be looking into the mobile web market and the one thing that stands out above all else is the Apple iPhone in recent years. The Apple iPhone has grown to be a massive impact on the mobile phone market and most noticeable is making the web/internet appeal, ease of use and simplicity. The iPhone has done this by letting third party developers develop applications and distribute them through the hugely popular Apple iTunes Store either for FREE or for a small fee. The one thing that makes all these applications work great on the iPhone is that the device itself is a touch screen device and has some impressive components inside. These include an accelerometer, GPS, compass, video camera, Wi-Fi and the 3G mobile network as it is a phone after all.
I will be looking into a relatively new way of accessing information and is called Augmented Reality, it involves using a video camera, recently a new feature to the iPhone. Augmented reality seems to be springing up all over the show lately, it is not just confined to the iPhone. You can use it on any mobile device that supports the correct hardware, often just needing a video camera or web cam on laptops and computers. Augmented Reality can be enhanced by using extra hardware like microphones and the accelerometer that is found in many mobile devices now a days.
I will use Augmented reality in my project but I hope just to use the web cam on my laptop to demonstrate a prototype. If I have time I would like to develop a demo application on the iPhone. In my idea I hope to produce information points around maybe the Arts Institute or other places of interest. I think I will develop directional arrows pointing to helpful places like; for example departments, shop, cafe around the Arts Institute or other places of interest. In my idea I want to use the use of 3D so maybe having 3D arrows pointing towards whatever, these information points will be like there own 3D little world.
The ideas I have come up with are where I have been looking at the different technologies that control and basically make augmented reality work. Some of the technologies are the Flash Augmented Reality Toolkit, FLAR Toolkit for short and uses Adobe Flash. Paper Vision is also used for 3D elements in augmented reality often. These technologies are what I might use to how I develop my idea, I may have to look into other methods.
Aims:
A1 To confirm and develop your systematic understanding of key aspects of digital media, previously acquired in Level 5.
A2 To encourage the acquisition of detailed knowledge, some of which is at or informed by the forefront of developments within the subject including aspects of current research, or equivalent scholarship.
A3 To develop your critical awareness and understanding of historical, contemporary and personal practice within the broad context of the field.
Learning Outcomes:
On completion of this unit you will be able to demonstrate:
LO1 That you have transferred your systematic understanding of key aspects of digital media, previously acquired in Level 5.
LO2 The acquisition of detailed knowledge, some of which is at or informed by the forefront of developments within the subject including aspects of current research, or equivalent scholarship.
LO3 Through written work demonstrate that you developed your critical awareness and understanding of historical, contemporary and personal practice within the broad context of the field.
Assessment Requirements:
A prototype design as defined in your Learning Agreement.
Finished Design 75% (Tutor Assessed)
A written report for one of the projects (Maximum 1500 words) supporting the conceptual, contextual and production issues involved in the completion of practical work. 25% (Tutor Assessed)
Assessment Criteria (specific criteria related to the learning outcomes and linked to the statement of generic assessment criteria matrix):
Evidence of knowledge of key contextual and theoretical issues – Knowledge concerned with contemporary practice acquired from Level 5 and applied and developed to a higher level (LO1)
Evidence of critical concepts represented in the breadth and depth of subject knowledge – The contexts of production (LO2, LO3)
Evidence of realisation through the application of technical knowledge and skills – Documentation of the project, its planning and execution (LO1)
Evidence of understanding through critical evaluation and reflection – Relevance of research and relationship of theory to practice (LO3)
Reference Material:
Augmented Reality, FLAR Toolkit, Paper Vision, 3D, 3D worlds, mobile devices, Apple iPhone
Google.com
The Library
Magazines
Action plan/time plan: